I just rewrote my rulebook for ScrabbleShip. Here it is for no cost to you, other than your precious time. The ship pieces are a little trouble to print out correctly if you choose to play, for now, I'd say use a sized piece of paper
ScrabbleShip:
The word-sinking game
ScrabbleShip Contents
100 Tiles
4 Racks
20 Ship Tiles- These are to scale, but not necessarily the correct size. I would paste the image on to Word and resize it to be a little smaller. Also, the ships have to be cut out. Found at tinyurl.com/5rbekv
Grid Sheets: Found at TinyURL.Com/5V3ESR
The ScrabbleShip Playing Board
The playing board consists of 15 x 15 squares in the playing area.
Co-ordinates: Around the outside of the playing area should be a set of co-ordinates. If your board does not have this feature, place a piece of masking tape along the length of the top or bottom and either side. For each square length on the side, write the appropriate letter from A-O. For the Top or bottom, use 1-15. An example can be found at TinyURL.Com/6XN5AW
These are used to describe position of tiles on the board.
Playing ScrabbleShip
One player is elected as scorekeeper.
Each player receives a grid sheet. Each player marks off his or her ships on his or her grid sheet. The ships are: 5-square Air Craft Carrier, 4-Square ScrabbleShip, 3-Square Submarine, 3-Square Destroyer, and 2-Square Patrol Boat.
In a 2-player game, one player marks his or her ships in the spaces located in the rows A-G and the opposing player marks the ships in the spaces located in the rows I-O. Neither play may place ships in the row H.
An example can be found at: TinyURL.Com/5895PO
In a 4-player game, one player marks of the ships in the spaced located in the columns 1-7 but only down to row G. Another player marks off the ships in the spaces located in the columns 9-15 but only down to row G. Another player marks the ships in 1-7 starting at row I, and ending at row O. Another player will mark ships in columns 9-15, starting in row I and ending in row O.
An example can be found at TinyURL.Com/422WLF
To Begin Playing: All the tiles are placed in the bag. Each player takes a tile out to find out who players first. The player who has the tile nearest the beginning of the alphabet, with the blank tile preceding A, plays first.
Each player then draws seven new tiles and places them on their rack.
Play continues clockwise and on each subsequent turn, players then have the choice of exchanging tiles or placing a word on the board.
Exchanging Tiles: A player may use their turn to replace tiles on their rack. They do so by discarding them face down, drawing the same number of new tiles, then mixing the discarded tiles with those remaining in the bag. They then wait for their next turn to play.
Placing the First Word: The first player places a word on the board that reads either across or down with one tile on the center square.
All tiles played in subsequent turns must be connected to letters placed earlier in the game.
Permitted Words: Any words in the English language are permitted with the following exceptions;
-Abbreviations
-Words requiring an Apostrophe
-Words requiring a hyphen
“Kwyjibo” is worth double face value in addition to any other bonuses.
Challenging Words: Once a word has been played, the word may be challenged before the score is added up and the next player starts their turn. At this point only, you may consult a source to check spelling or existence. If the word challenged is denied spelling or existence, the player takes back their tiles and loses their turn. The judge may be a radio station, pizza place, friend… anyone, but both parties must agree upon the “word judge”.
Ships:
Placing the words on the board, the player who played the words must announce the co-ordinates of the letters and if any player’s, him or her self included, has a ship placed in the same space as the letter, the ship it hit. If the letter misses your ship, you announce, “miss”. If the ship is hit, the owner of the ship must announce “hit” and if the ship is sink as a result, the owner of the said ship must announce that the ship has sunk by saying the ship is sunk. This is done in the following fashion; “You sunk my ScrabbleShip!”
A player can sink his own ship. But in effect, that player looses 10 points and does not get any “ship bonuses” but the player does still receive the face value of the tiles and any “board bonuses” (which are double words scores, triple letter score, ect) for which the tiles were placed on. Also the sinking of the ship deducts a ship for his own ship count even if it was already zero. When any ship is sunk, the appropriate ship tile is to be placed on the board in the spaces it occupies.
An example can be found at TinyURL.Com/6PRd9S
At the beginning of the game, one of the following ship sinking method must be chosen:
1. A ship is sunk by any hit.
2.A ship is sunk by having all spaces it occupies hit.
Ship Bonuses: If a player sinks a ship there is a “ship bonus” the said player receives: Sinking an aircraft carrier is a double letter score for the letter(s) that hit the ship; this aircraft carrier bonus only applies in a game where ships are sunk by any hit.The following are applicable in either ship sinking method:
Sinking a Scrabbleship is a double word score. Sinking a Submarine or Destroyer is a triple word score.Sinking a Patrol Boat is a Quadruple word score. These are all in addition to any other bonuses the player receives.
Scoring:
A player completes their turn by counting and announcing their score, which is recorded by the scorekeeper. The score is recorded with the points and the ship count, which the number of ships a player has sunk.
Ending a Turn:
At the end of every turn, the player draws as many new tiles they have played, thus always keeping seven tiles on their rack.
Adding 50 Point Bonus:
Any player who plays all seven of their tiles in a single turn scores a premium of 50 points in addition to their regular score for the turn. The 50 points are added on after calculating and other bonuses.
Winning Scrabbleship
The game ends when all the tiles have been drawn and one of the players has used all the tiles in their rack, when all possible plays have been made, when all players passed twice in consecutive turns, or when only one player has a ship(s) that have not been sunk.
The winner is the player who has the highest ship count. If multiple players have the highest ship count, the winner is the player who has the most points. If the points also indicate a draw, a commonly decided judge will be chosen to decide the winner.
Enjoy!
ScrabbleShip for 2 or 4 players
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- Tubaing
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ScrabbleShip for 2 or 4 players
Kevin Specht
Keep on Tubaing
Keep on Tubaing
- Brassdad
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Re: ScrabbleShip for 2 or 4 players
I recommend that you place a world map behind your grid so you can play RISKABBLE at the same time! 

New Breed, Old Breed! It doesn't matter so long as it's the Marine Breed!
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Re: ScrabbleShip for 2 or 4 players
and brush up on your Napoleanic warfare strategies by playing RiSkrabStrategoBrassdad wrote:I recommend that you place a world map behind your grid so you can play RISKABBLE at the same time!